1 using UnityEngine;
2 using
System.Collections;
3
4 [System.Serializable]

5 public
class PhotonTransformViewRotationModel
6 {
7     
public enum InterpolateOptions
8     {
9         Disabled,
10         RotateTowards,
11         Lerp,
12     }
13
14     
public bool SynchronizeEnabled;
15
16     
public InterpolateOptions InterpolateOption = InterpolateOptions.RotateTowards;
17     
public float InterpolateRotateTowardsSpeed = 180;
18     
public float InterpolateLerpSpeed = 5;
19 }



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